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Independent Projects
Froggle
Froggle
A frustrated employee at the Department of Froggle Licensing has had enough! This employee sabotages the licensing tests so he can go take a day off. What terrible timing for the player, who's license has just expired! Can the player overcome these sabotaged tests and renew their froggle license?
Responsibilities
- World building / level creation
- Object scripting
- Gameplay scripting
- Story writing
- Cinematic scripting
Media
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Power Defense
Power Defense
Power Defense is a game with a cool twist to the tower defense mechanic. Balance power usage by managing the connections between towers. Protect the Power Defense Squad as they salvage the fallen pieces of their space station. The innovative gameplay, along with a unique visual style makes Power Defense a refreshingly fun experience.
Responsibilities
- Game Concept and rules of play
- Level design and creation around portable hardware restrictions
- Trained the art team to use Nintendo DSi toolset
- Cinematic scripting
Videos
Radiant Editor
Radiant Editor
In late 2009 I wanted to see if I could use existing art assets to create a sample map that matched the detail of existing levels in Call of Duty: Modern Warfare. I take you through the three buildings I created in this walk through video. I start on a shack, go through a cafe, and end at an apartment building. The buildings on the outside of the map are prefabs that already existed. Everything on the inside of the walls are made from models, the editor brush, and existing textures.
For the apartment building and the shack I wanted to focus on making exteriors that matched the quality of the building prefabs. I did this by eyeballing the structures in the Middle Eastern maps. For the cafe I focused on making an interior. I challenged myself here to make a believable structure without using an existing reference.
Throughout the level there are other details that I put effort into. Snapping to grid is essential, especially when creating doors, windows and curb heights that match the game standards. You might notice the center of the roads are darker than the edges. This is done through texture blending and terrain patching. I used the beveling technique to get the proper bend to the power cables. Foliage is a great tool to cover seams in the map. There are plants placed near where the walls meet the ground, and they are absent from areas of high traffic. The gates of sheet metal are not exactly even with each other, this adds to the suspension of disbelief.
There was a lot learned from doing this exercise with Radiant. As far as editors go, no single one is perfect. I certainly can't complain about this one too much. I do enjoy using it, and during the construction of this sample it only crashed once or twice!
Video
Tank Tangle
Tank Tangle
This was a prototype created for mobile platforms. Players take turns issuing orders to their team of tanks asynchronously. When both players have entered their orders, the turn would play out. Who ever completed their turn in the shortest amount of time would make the first move, then the other player would make their first move and so on. The last team standing wins.
Responsibilities
- Initial concept and rules of play
- Gameplay scripting
- UI design
Screenshots